New Media Arts

The School of New Media Arts (corresponding to “Art and Media” in European art academies and faculties) aims to educate artistic professionals, training them in the multiple applications of digital arts and multimedia languages (interactive environments and systems, digital animation and modelling, computer graphics, multimedia performing arts and events, photography and cinematography, screenwriting, multimedia direction, video shooting and editing, sound and light design for video installations, publishing, illustration, comics, video games, mobile apps, etc.). The advent of new digital technologies has radically changed society and the ways of communicating through the media. The emergence of new paradigms has transformed the work of artists, who can now use new techniques to develop incredibly innovative poetry and language.
Connecting art and digital technologies requires specific skills and design capabilities. The New Media Arts course provides comprehensive training, based on both a theoretical-critical and a laboratory approach, offering students the tools and know-how necessary to carry out artistic research in a productive and conscious way.
The planned number of students per course will ensure high quality training by the end of the course.
The laboratories for the course will be equipped with all the latest technology (display tablets, virtual reality and augmented reality visors, software, LIMs, video mapping projectors, 3D printer, plotter, video cameras, cameras, tracking systems, etc.).
In this regard, the curriculum aims to promote an approach consistent with traditional Academies of Fine Arts, preventing mere technique from taking over, but rather opting for a model that combines artistic practice and theoretical knowledge.
Graduates may carry out professional activities in different areas, as both freelance artists in the field of new media, and collaborating, in relation to the different fields of application, for the programming, design and implementation of specific interventions involving new technologies: designing and creating interactive audio-visual and multimedia work for cinema, digital post-production and visual effects, illustration and multimedia publishing.
In agreement with public and private institutions, the Academy will organise the most appropriate internships, helping students to develop specific professional skills. For each course of study, the Academy will also design specific training models.
In order to be accepted onto the First-Level Degree Course, applicants must have a secondary school leaving diploma or an equivalent qualification awarded abroad that is recognised as being suitable.
Applicants must also pass an aptitude interview, during which they must present their curriculum vitae and a portfolio of their own work.
Where necessary, training credits or training debts shall be attributed to students in relation to courses of study they have completed.
Type of entrance examination:
The examination consists of an aptitude interview during which applicants must present their curriculum vitae and a portfolio of their own work.
The final examination consists of:
– a historical-theoretical or technical-artistic piece (written-graphic thesis), in the form of a short essay on one of the topics covered in the course curriculum or in the personal syllabus followed under the guidance of the professor in charge;
– a project consisting of the production of a multimedia piece on a topic agreed upon with the professor-mentor, in line with the written-graphic piece.

Department: Design and Applied Arts
Title Awarded: Bachelor Degree (First Level Degree)
Credits: 180 CFA
Duration: 3 years

Head of the School: Massimo Balestrini
Location: Filippini Building

Study Plan

Year Code Subject CFA Total
1 ABTEC38 Elaborazione digitale dell’immagine 12 60
ABPR31 Digital photography 6
ABST55 Anthropology of Art 6
ABTEC40 Multimedia design 1 12
ABPC66 History of cinema and video 6
ABLE69 Net marketing 6
ABTEC41 Techniques of Digital Modelling – 3D Computer 6
ABTEC39 Basics of computer science 4
* Elective learning and training activities 2
2 ABTEC38 Digital animation techniques 12 60
ABTEC43 Digital video 6
ABTEC40 Multimedia design 2 12
ABTEC40 Screenwriting for videogames 6
ABAV2 Illustration 6
ABPR19 Web design 6
ABPR18 Light design 6
* Elective learning and training activities 2
ABLIN71 English 4
3 ABST47 History of contemporary art 6 60
ABTEC40 Multimedia design 3 12
ABTEC44 Sound design 6
ABTEC42 Interactive systems 6
ABTEC41 Rendering 3D 6
ABPR20 Comic Art 6
* Elective learning and training activities 6
*Total amount of credits to be obtained with elective training and learning activities during the three years (seminars, workshops, stage – max 2 cfa) 10
Final Project 12

Activities and Projects of the School of New Media Arts